
Patrick's Cyberpunk Challenge
Remove all 28 squares from the board in a neverending series of calm, randomized puzzles set in a dystopian, cyberpunk world.
Patrick’s Cyberpunk Challenge is fun for all ages. Are you ready for the challenge?
Instructions
The object of the game is to move Patrick around the board and remove all 28 squares. If you make all the squares disappear, you will win, but you will lose if Patrick can no longer move to any remaining squares. Squares with coloured balls will remove extra squares, which can make the puzzles trickier, but also help you beat the game in fewer moves!
Controls
Move Patrick to adjacent available squares (highlighted in dark gray) by using the arrow keys or the mouse. Press X or click the mouse to move him there and destroy the square you were on previously. Note that Patrick can move diagonally!
Modes
- Challenge Mode: Try to beat 46 bespoke puzzles in any order to see the exciting ending cinematic! You will be awarded stars based on how few steps you take to beat each puzzles. These puzzles were originally crafted by Troy Scott in the late 90s.
- Infinite Mode: An infinite challenge of randomly generated puzzles. For each puzzle you win, you will receive 60 points minus your number of steps. For each puzzle you lose, you will have 60 points plus your number of steps deducted from your score. Please leave your high scores in the comments below!
- Custom Levels: Play through the puzzles you or your friends have created, with the same scoring system as in Infinite Mode!
Puzzle codes
Puzzles are represented by the seven numbers in the top left corner. You can write down codes from interesting random puzzles you encounter, or make your own puzzles in the "Custom" mode and share the codes with your friends. The codes are compatible with Patrick's Challenge II.
Please note that to edit custom levels, a mouse is currently required.
Credits
This is a fanmade sequel to the 1998 freeware sensation Patrick's Challenge II by Reldni Productions, for the Cyberpunk-themed "So bad it's good" Jam 2018.
The story is loosely based on events in Reldni's more famous game, Vinnie's Tomb, since the third part of the Vinnie's Tomb trilogy (which was never released) was going to feature Patrick in a supporting role. This game takes place after Vinnie's Tomb Chapter Two. Read more in the devlog.
The theme song is also very loosely based on the Vinnie's Tomb theme.
Website background image by GumballForAPenny.
Status | Released |
Platforms | HTML5, Windows, macOS, Linux |
Rating | Rated 4.0 out of 5 stars (1 total ratings) |
Author | Tobias V. I. Langhoff |
Genre | Puzzle |
Made with | PICO-8 |
Tags | 8-Bit, Casual, Cult Classic, Demake, grid, grid-based, PICO-8, Retro |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse, Touchscreen |
Accessibility | Interactive tutorial |
Links | Source code, Community, PICO-8 BBS, Patrick's Challenge II |
Download
Click download now to get access to the following files:
Development log
- Enhanced title screenSep 05, 2018
- The story of Patrick's ChallengeAug 02, 2018
Comments
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Even though it's a simple puzzle game, you'll want to go to the tutorial first, unless you're really good at getting stuff. It takes some patience to learn to "see" how a level could maybe be passed. The gameplay is actually very well implemented, for example the preview of what would happen with each move is very useful. I think I found a small bug: sometimes when you try to move the selector to a certain direction, it immediately returns to your current block.
If you're interested, you're welcome to enter our game-making contest!
Thanks for the kind words! Regarding the bug: Are you using the keyboard? Might it be that your mouse pointer is above the current block, so the mouse selects it immediately after you press the key? I should probably ignore the mouse unless it has changed position since the last input.
Oh, I actually didn't come to think that - so not really a bug then. When the cursor is outside the level area, it works fine if you play with just keyboard.
I still considered this a bug, and fixed it. The mouse will be ignored as long as it doesn't move, so it doesn't re-trigger when it's untouched. Should work more intuitively now! Thanks for the report.